Resume
David Rosario III | Phone: 302-442-0702 | Email: dro2593@gmail.com
Experience:
Assistant Visiting Professor of Art (Animation)
Sam Houston State University - Huntsville, TX
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Teaching in various roles for the Computer Animation BFA program.
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Engaged with in-person and remote learning and teaching at a collegiate level.
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Designed and taught lessons focused on art, animation, and illustration in both 2D and 3D spaces.
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Engaged students with individual assessments as well as facilitated group critiques to promote classroom engagement and develop each student's ability to assess in their own right.
Sept. 2021 - Present
Adjunct Professor
Thomas Jefferson University - Philadelphia, PA
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Teaching Storyboarding/Storytelling for the Animation & Digital Media degree program.
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Engaged with remote learning and teaching at a collegiate level.
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Designed and taught lessons focused on film-based techniques, including screenwriting, storyboarding, camera positioning, timing, video and audio mixing, narrative construction, and digital compositing.
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Engaged students with individual assessments as well as facilitated group critiques to promote classroom engagement and develop each student's ability to assess in their own right.
Jan. 2021 - May 2021
3D Artist/Game Development Consultant - Virtual Reality (Contract)
KUZU Creative House - Philadelphia, PA
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Using my knowledge of game development systems to improve general practices and knowledge base regarding the creation of a medical Virtual Reality experience.
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Created and optimized 3D models, morph animations, and textures for use in the VR space.
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Researched, investigated, and implemented Unreal Engine 4 solutions for various development issues in the creation of a VR experience.
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Continued ongoing development of a complex, interdisciplinary Virtual Reality project.
Feb. 2021 - Present
Graphic Designer (Contract)
Illuminated Hearts Primary Care - Philadelphia, PA
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Created digital designs for use in apparel and other merchandise.
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Optimized image formats for digital delivery.
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Assisted in the launch of a start-up business requiring a flexible and time-sensitive mindset.
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Created various marketing materials for use in promoting business initiatives and information.
Dec. 2020 - Sept. 2021
Artist/Animator – FrostRunner
SMU Guildhall - Plano, TX
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Handled multiple responsibilities in a collaborative game development team creating a first person speedruner for PC via Unreal Engine 4.
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Primary Animator and rigger of in-game assets.
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Gameplay and character concept artist during early development.
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Designed and implemented elements of User Interface, Menu, HUD, marketing materials, and trailer.
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Shipped title on Steam with 170k+ unique downloads; an SMU Guildhall Record.
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3rd Place Best Gameplay at the 2019 Intel University Games Showcase.
May 2018 - Dec. 2018
UI/SFX Artist – Interstellar Racing League
SMU Guildhall - Plano, TX
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Handled multiple responsibilities in a large collaborative game development team creating a multiplayer racer for PC via Unreal Engine 4.
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Created key branding materials such as the game logo, various icons and trailer.
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Created and implemented UI, Menu and HUD efects and animations.
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Created 3D models and textures used for in-game special effects.
Jan. 2018 - May 2018
Team Lead/Producer – Auxilium
SMU Guildhall - Plano, TX
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Producer for a large collaborative game development team creating a networked multiplayer shooter for PC via Unreal Engine 4.
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Scrum Master and lead for an internal team.
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Served as Quality Assurance lead and ran QA play testing sessions to identify game breaking bugs.
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Created and implemented logos, menu efeects, and animations in addition to my producer role.
Jan. 2017 - April 2017
Assistant Team Lead/Artist – Escape Velocity
SMU Guildhall
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Led a collaborative game development team in creating an endless runner for Android via Unity.
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Was vital in the creation and implementation of gameplay art and animation sprites.
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Created key branding materials such as the poster, DVD cover, and trailer.
Aug. 2016 - Dec. 2016
Skills & Abilities:
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Leadership
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Experience serving as a team lead in multiple Team Game Projects with responsibilities for scheduling, documentation, and aiding in decision-making.
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Frequently mediated team meetings and discussions to achieve acceptable outcomes.
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Proficient in Agile Software Development practices with time spent as a Scrum Master.
Specialization Skills
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In-depth knowledge of professional 2D and 3D animation theories and practices.
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Proficient in the use of industry-standard 3D modeling and texturing techniques using 3ds Max.
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Graphic design knowledge and experience in the creation of logos, icons, posters and other 2D materials relevant to the project.
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Proficiency in video and sound editing.
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Traditional 2D and digital art skill and experience.
Education
Professional Certificate in Digital Game Development
The Guildhall at Southern Methodist University, Plano, TX
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Art Creation
Aug. 2016 - May 2019
Bachelor of Science
Thomas Jefferson University, Philadelphia, PA
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Animation and Digital Media
Aug. 2012 - May 2016