top of page
MenuWorkshop_V3.gif

Development Information

Team Lead/Producer

  • Served as one of three producers in a large game development team of roughly 50 people.

  • Served as Scrum Master and team lead for an internal team of about 15 people.

  • Served as Quality Assurance lead for a significant portion of the project.

  • Assisted in the creation of minor menu elements and animations.

  • Assisted in the creation of iconography and game logos.

  • Left the project shortly before it reached Beta.

Auxilium

This game was developed as part of the Team Game Production 2/3 class at SMU Guildhall was one of the first 3D games made by Cohort 26.

Auxilium is a competitive 4v4-multiplayer shooter, where teams face off in intense capture-the-flag matches to secure their objectives and determine who is the best of the best.  Pledge your allegiance to the rebels or mercenaries in the battle over preservation vs. prosperity in pristine, futuristic environments permeated by magical energy and abilities.

FOUR UNIQUE CLASSES – Find the class to suit your favorite combat style. Play as the highly-mobile infiltrator, the deadly sniper, the hulking juggernaut, or the front-line assault.

SPECIAL ABILITIES – Support teammates, use the terrain to your advantage, and explore dynamic gameplay strategies with secondary abilities tailored to each class.

INTERACTIVE CAPTURE-THE-FLAG MAPS – Use the environment to execute creative strategies by interacting with dynamic level events.  Dodge speeding trains, ascend through the corporate world-tree, and incinerate your enemies with cargo plane exhaust jets.

ORIGINAL SOUNDTRACK AND VOICE WORK – Experience original music by composer Jacques Deaver and voice-over by Liz Warren.

Auxilium_V6_WHITE.png

Game Trailer

Screenshots

Click to enlarge

Loading Animation

Full Screen loading animation mock-up

AuxiliumLoading_V4_BLK.gif

Pulsing game logo animation for loading screen

AuxiliumLoading_V3.gif

Logo Design

Auxilium_V6_BLACK.png

Post Mortem

No Post Mortem for this project as I left before production was completed.

bottom of page