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FrostRunner Arm Model

3D Model

This is the arm model for the player character used in FrostRunner. I was responsible for all elements of this asset, including  initial concept art, modeling both the game and high resolution models, PBR texturing and importing into Unreal Engine 4, rigging with the inclusion of an FK/IK switch system, and all player state animations.

Stats: 

  • Game Res: 10,896 Tris

  • High Res: 2,789,376 Tris

Game Res Textures: 

  • Three 2048 texture maps

    • ALB, DET (Roughness, Metallic, Ambient Occlusion), and NOR​

Model + Textures

TEX_Character_Arm_ALB.png

ALB Texture Map

TEX_Character_Arm_DET.png

DET Texture Map

TEX_Character_Arm_NOR.png

NOR Texture Map

TEX_Character_Arm_MASK_V5_WHITE.png

Mask for energy material added in-engine.

Concept Art

CharacterConcept_Arms_V3.png

Final orthographic concept art of the player arm following team feedback and iteration.

WarpGlove_Concept_01.png

Initial concept art exploring arm and the tether mechanic.

CharacterConcept_Rough_WIP_04.png

Character concept integrating arm and energy mechanic.

CharacterConcept_Arms_V1.png

Expanded concept art of the character arm.

CharacterConcept_Arms_V2.png

Second iteration concept art following team feedback.

CharacterArm_Mesh_Render_NOENERGY_V1.png
CharacterArm_Mesh_Render_ENERGY_V1.png
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