
FrostRunner Arm Model
3D Model
This is the arm model for the player character used in FrostRunner. I was responsible for all elements of this asset, including initial concept art, modeling both the game and high resolution models, PBR texturing and importing into Unreal Engine 4, rigging with the inclusion of an FK/IK switch system, and all player state animations.
Stats:
-
Game Res: 10,896 Tris
-
High Res: 2,789,376 Tris
Game Res Textures:
-
Three 2048 texture maps
-
ALB, DET (Roughness, Metallic, Ambient Occlusion), and NOR
-
Model + Textures

ALB Texture Map

DET Texture Map

NOR Texture Map

Mask for energy material added in-engine.
Concept Art

Final orthographic concept art of the player arm following team feedback and iteration.

Initial concept art exploring arm and the tether mechanic.

Character concept integrating arm and energy mechanic.

Expanded concept art of the character arm.

Second iteration concept art following team feedback.

